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I got really inspired watching time-lapse videos of people creating 3D assets so I decided to model, rig and texture a 3D model for real, i.e. extruding, cutting, welding, UV mapping by hand and carefully skinning the model. This is my first real attempt at creating a 3D model.
First off, here is the final product(Pretty underwhelming!):
I know it’s kind of ugly, the animation is especially robotic-looking since I just rushed it, but for a first real attempt I think it worked out pretty nice and I hope to develop this skill further in the future.
3D graphics was probably what really got me interested in computers; when I first booted up a demo of Cinema 4D when I was like 10, everything seemed much more accessible than I thought it would be. Becoming a 3D artist quickly became a dream of mine, I would learn to code Visual Basic on the side, but that was just a little hobby.
When I turned 16 we were doing a project in school where we had to do a presentation on what our plans were for when we graduated. I wanted to attend a 3D modeling school I had heard about several years prior, but in researching this school I realized how incredibly expensive it was, so my dream came a bit undone. Luckily programming had slowly become a lot more interesting to me.
Meanwhile I was experimenting with music, specifically rap music… Music became a really large part of my life, I spent all of my free time producing beats and writing lyrics and when I was about 18 I took a class in sound production for a year. But when it finally dawned on me that being a musician isn’t exactly a lucrative profession and that it wasn’t really a industry I wanted to be a part of(I fucking hate what goes for music today), I started pondering my options and I realized that programming had been the one thing I never got tired of(I was already getting tired of mixing tracks upon tracks of audio) and now at age 23 I am studying for a bachelors degree in computer science and I am currently spending my free time brushing up on 3D modeling and never finishing games.
Youtube, use it!
I can’t even explain how valuable watching youtube videos have been. I have learned everything I know about modeling from watching time-lapses. It’s too fast to really understand the details of what people are doing, but you learn the different work flows people have, it’s so extremely helpful! I really recommend watching youtube time-lapses if you want to learn how to draw or create 3D assets. This was the first thing I ever drew on a tablet, and I do NOT draw very often(last time was like in kindergarten) and I did everything purely based on what I’d seen people do on youtube:
The actual damn 3D model this article was supposed to be about:
Write in the comments if you’re interested in a tutorial. It would probably be easier to watch some youtubes with somebody who knows what he/she’s doing, but I’d love to do it if someone wants it.